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・ Hysteresis
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・ Hysteria (1965 film)
・ Hysteria (2011 film)
・ Hysteria (Anna Abreu song)
・ Hysteria (Def Leppard album)
・ Hysteria (Def Leppard song)
・ Hysteria (disambiguation)
・ Hysteria (Katharine McPhee album)
・ Hysteria (Muse song)
・ Hysteria (periodical)
・ Hysteria (play)
・ Hysteria (The Human League album)
Hysteria Project
・ Hysteria Project 2
・ Hysteria World Tour
・ Hysteria – The Def Leppard Story
・ Hysteriaceae
・ Hysteriales
・ Hysteric Blue
・ Hysteric Glamour
・ Hysterica
・ Hysterica (album)
・ Hysterical
・ Hysterical (album)
・ Hysterical (film)
・ Hysterical Blindness
・ Hysterical Blindness (film)


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Hysteria Project : ウィキペディア英語版
Hysteria Project

''Hysteria Project'' is a FMV survival horror adventure game developed and published by BulkyPix for iOS and first released on the App Store on April 7, 2009.〔 It was released as a PlayStation mini available for play on the PlayStation 3 and PlayStation Portable on April 15, 2010 in Europe and April 22, 2010 in North America.〔 The port was published by Sanuk Games. A sequel was released on the App Store in 2011, ''Hysteria Project 2''.
==Gameplay==
The game is played from a first-person perspective and composed entirely of full motion video scenes as the unnamed protagonist attempts to flee a man wielding an axe. Gameplay involves the player either making choices as regards what action to take at a given moment, or tapping on the touchscreen during context sensitive moments.
When the player is presented with a choice, the game cuts to a decision tree, where the player selects their choice. The game then moves on to the next segment, and the player can see if they selected the correct choice. Choices involve, for example, choosing to take the left or right path, or choosing to remain hidden or run away. However, the game script is fixed, different choices do not lead to a branching narrative - if the player makes the wrong choice (choosing to remain hidden instead of fleeing, for example), the player will die and the game will end, with a text description of how the player has died. At this point, the game can jump back anywhere between one and three choices.
The other style of gameplay consists of tapping on the touchscreen to perform different actions, such as sneaking through a forest without bumping against branches or navigating a series of tripwires. If the player fails to tap the screen in the correct place at the correct moment, they will die.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Hysteria Project」の詳細全文を読む



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